With this way it would be impossible to farm low level digimon to max stats & at the same time high level digimon will give much more stats than usual. Digimon World: Next Order A Kuwagamon is found in Power Plant 2 and asks the Hero to bring it Royal Digijelly.Arenas inhabitants. Would it be possible to use a multiplier value for the battle stat rewards instead of setting them to a fixed value?įor example: Instead of setting a fixed value like "110", I prefer it to be "defaultreward * 3". Digimon World: Next OrderChapter 2 stat farming method : r/digimon Digimon World: Next OrderChapter 2 stat farming method Best part of this method is that it doesn't require end-game/post-game content to do so. Registersymbol(pBase_AppInfo pData_AppInfo) Stat recommendations for Chapter 3-5 You can get through Ch3 with 3-5k stats, but at this point in the game, since training your digimon is a time-sensitive endeavor (in that you must do it. "Stats After Battle - "Īobscanmodule(pBase_Int32a,GameAssembly.dll,8B ? 83 ? 0F 86 ? 8B ? 44 8B) // should be uniqueĪobscanmodule(pBase_Int32b,GameAssembly.dll,44 8B ? 83 ? 0F 86 ? 8B ? 83) // should be uniqueĪobscanmodule(pBase_Int32c,GameAssembly.dll,8B ? 83 ? 0F 86 ? 8B ? 83 ? 0F 86 ? 8B ? 44 8B) // should be uniqueĪobscanmodule(pBase_AppInfo,GameAssembly.dll,48 8B ? 48 85 ? 0F 84 ? 48 8B ? 48 85 ? 0F 84 ? 8B ? 48 8B ? E8 ? 45 33) // should be unique xblazingsoulx 6 years ago 1 So its getting difficult to get good stats, hovering around 2k stats when my digimon hit Mega and its difficult to get the stats I need for some digivolution.
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